A Quantitative Approach for Modelling and Personalizing Player Experience in First-Person Shooter Games
نویسندگان
چکیده
In this paper, we describe a methodology for capturing player experience while interacting with a game and we present a data-driven approach for modeling this interaction. We believe the best way to adapt games to a specific player is to use quantitative models of player experience derived from the in-game interaction. Therefore, we rely on crowd-sourced data collected about game context, players behavior and players self-reports of different affective states. Based on this information, we construct estimators of player experience using neuroevolutionary preference learning. We present the experimental setup and the results obtained from a recent case study where accurate estimators were constructed based on information collected from players playing a firstperson shooter game. The framework presented is part of a bigger picture where the generated models are utilized to tailor content generation to particular player’s needs and playing characteristics.
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